AI Insights · Timothy · December 2021
Top 5 Ultracasual Games on Unified Platform in Europe, Q4 2021
In Q4 2021, the top 5 ultracasual games in Europe saw varied performance in terms of weekly downloads, revenue, and active users. Detailed insights reveal trends and shifts in user engagement.
In the fourth quarter of 2021, the top five ultracasual games on a unified platform in Europe showcased diverse performance metrics. Here’s a closer look at how these apps fared in terms of weekly downloads, revenue, and active users.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a gradual decline in weekly revenue, starting at approximately $20.3K in late September and dropping to about $15.3K by the end of December. Weekly downloads fluctuated but remained relatively low, with a peak of around 586 in the week of December 20. Active users also saw a steady decline, from 24.5K at the beginning of the quarter to 19.5K by the end.
Slime it: Slime Game Simulator by Slime4Fun saw a varied performance in weekly revenue, peaking at $8.6K in early October and then gradually declining to about $5.4K by the end of December. Weekly downloads showed an initial spike to 8.2K in early October but decreased to around 3.9K by the end of the quarter. Active users followed a similar trend, starting at 52.9K and falling to 38.8K by the end of December.
Goo: Slime simulator, ASMR from Exomind LTD saw a consistent decline in weekly revenue, from approximately $3.9K in late September to around $2.3K by the end of December. Weekly downloads experienced a significant drop, starting at 51K and falling to just 4.7K. Active users also declined sharply, from 76.7K at the beginning of the quarter to 13.3K by the end.
Diamond Painting ASMR Coloring published by Crazy Labs showed more stable performance in weekly revenue, ranging from $2.3K to $2.7K throughout the quarter. Weekly downloads and active users showed substantial growth, with downloads peaking at 162.8K in the final week of December and active users reaching 306.3K in the same period.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. maintained a steady weekly revenue, mostly hovering around the $2K mark. Weekly downloads saw significant growth, increasing from 13.2K in late September to 37.3K by the end of December. Active users also rose, starting at 27.1K and growing to 57.6K by the end of the quarter.
These insights are based on data from Sensor Tower, where more comprehensive details can be found. The varied performance of these top ultracasual games highlights the dynamic nature of user engagement and revenue trends within the European market.